Apple plans to pack the headset with a variety of features — games, fitness services, even an app for reading books in virtual reality — and hope that buyers find something they like.

Nine years later, we’re about to see something similar play out with the Apple headset, which — based on trademark filings — is likely to be dubbed the Reality Pro or Reality One. The device is packed with [new technologies](https://www.bloomberg.com/news/articles/2023-01-23/apple-reality-pro-details-eye-hand-tracking-app-store-3d-ios-like-interface#:~:text=Like Meta's latest headset%2C Apple's,developed with Sony Group Corp.) and a wide range of capabilities.

They include:

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Those features will be accompanied by a wave of apps from third-party developers. Apple is planning to unveil a software development kit and Mac-based headset simulator at the Worldwide Developers Conference, where the company will push attendees to write apps and services for xrOS, its new mixed-reality operating system.


<aside> 🤖 Education:

<aside> 🤖 Entertainment:

<aside> 🤖 Fitness and wellness:

<aside> 🤖 Collaboration and productivity:

<aside> 🤖 Retail and e-commerce:


<aside> 🤖 Starting a VR/AR studio focused on developing applications for Apple's new headset and the broader AR/VR market can be a viable business model, particularly given the potential growth in the industry. Here are some key aspects to consider when evaluating this business model:

</aside>

<aside> 🤖 Market demand: As the AR/VR market continues to expand, there will likely be increased demand for high-quality applications and experiences. The release of Apple's headset may also attract new users and generate additional interest in the technology.

</aside>

<aside> 🤖 Competition: While there may be existing VR/AR studios, the market is still relatively young, offering opportunities for new entrants to establish themselves. Focusing on innovative ideas and staying ahead of trends will be crucial for success.

</aside>

<aside> 🤖 Diversification: A VR/AR studio can develop applications and experiences for various industries, including education, entertainment, retail, and productivity. This diversification can help mitigate risks and provide multiple revenue streams.

</aside>

<aside> 🤖 Expertise: Building a strong team with expertise in VR/AR development, design, and project management will be essential. This expertise will help ensure the studio can deliver high-quality products that meet user needs and stand out in the market.

</aside>

<aside> 🤖 Marketing and partnerships: Establishing strategic partnerships with companies in the targeted industries or collaborating with well-known brands can help improve the studio's visibility and credibility. Additionally, effective marketing and promotion will be essential to attract users and generate revenue.

</aside>